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How to create & link category (taxonomies) assets

A category asset is an asset whose job is to group other assets. Blog posts have Categories; your custom assets can have their own equivalent.

There is no special setting that makes an asset a category. You create it exactly like any other asset — what turns it into one is being referenced by another asset.

The example used throughout has three assets: Games, Developers and ITSolutions.

Part 1 — create the asset

Create a custom asset

In the sidebar under CUSTOM, click Create Custom Asset and fill in the form:

FieldIn this example
Asset Name (singular)Developer
Asset Name (plural)Developers — this is the name shown in the sidebar
Asset Slugdevelopers — the folder your entries live in
Permalink Structure/developers/{name} — click the shortcodes below the field to build it
Choose Asset IconPick one. It appears beside the asset in the sidebar

Click Create & Continue.

Editor UI Overview

See Set up permalinks for SEO ranking for the permalink shortcodes, and How to create Advanced custom fields for the field types.

Add your entries

The new asset appears in the sidebar. Open it and click Add New Developer at the bottom to add entries.

Editor UI Overview

Do this before linking anything. It gives you something to pick from when you test the link.

Here a second asset, Games, has been filled in the same way.

Editor UI Overview

Use Reference when an entry can only ever have one. In this example each Game belongs to a single ITSolution.

Open the asset for editing

Click the gear icon next to Games in the sidebar. The edit screen shows the asset’s fields, with the field types along the bottom.

Click Reference to add the field.

Editor UI Overview

Point the field at an asset

Select the field you just added to open its settings — Label, Description, Required and Reference.

In the Reference dropdown, choose the asset to link to. Here it is ITSolutions.

Click Save & Finish. Nothing is kept until you do.

Editor UI Overview

Check it worked

Open one of your Games. The Reference field now appears on the entry, ready to pick from — here it reads Pick a ITSolution.

Editor UI Overview

Use Multi Reference when an entry can have several. In this example each Developer has made more than one Game.

Add the field

Click the gear icon next to Developers, then click Multi-ref. at the bottom of the edit screen.

Editor UI Overview

Point it at an asset

Open the field’s settings and choose the asset in the Reference dropdown — here Games.

Click Save & Finish.

Editor UI Overview

Check it worked

Open one of your Developers. The Multi Reference field now lets you tick as many entries as you like — here Agario, Slitherio and Krunker are all selected for the Data Analyst.

Editor UI Overview

Note

Choose between the two by asking one question: can this entry ever have more than one? A game has one supplier but a developer has made several games. Get it wrong and you will be rebuilding the field later.

What this unlocks

Linking is not the goal in itself. It gives your content a structure the builder can then build pages from automatically.

Once Developers are linked to Games, you can make one Developer page that lists every game by that developer. You build it once and it works for every developer you ever add.

See Dynamic elements and Create a blogging page, which explains how templates are assembled.